What is wild care?



Wild Care is an awareness and information application about protected species for children.
It allows its users to educate the children they are in charge of about protected animal species and the risks associated with their potential disappearance.
Wild Care has been thought from A to Z for your children and allows a soft learning by having fun
This application has been developed for school teachers who could use it in the very first school moments (from 3 to 6 years old) but also for parents who could use it at home as a game or a story before going to bed.



Why is wild care a useful and promising project?

Wild care makes a serious and difficult subject for children, a fun application to use, to learn without realizing it!
It is both useful for you, adults, who will no longer have to rack your brains to explain these societal issues to your children, but also for your children who will be able to play on the application as they would play games while becoming aware of a very important subject for the future of our planet.

How can wild care become a symbol of the fight against endangered species trafficking?

Our first goal is to make your children become responsible adults who would never be appart of the trafic of protected spicies
We sincerely believe that by educating your children on the subject from an early age, they will grow up with the conviction that we must protect these endangered species. Therefore, we think our application could ban tomorrow's potential buyers and therefore eventually eradicate poaching since poachers will no longer have potential buyers










Wild care origins



Context


Our application could be used In toddler classes at school (in kindergarten in France for example) and also at home as an educational book/game supervised by parents on a touch-sensitive tablet.
We want to develop it in developed countries because tactile shelves are needed, the aim being to raise awareness among future buyers so that they are never the poachers' customers.
Wild care is dedicated to small children only who have access to tactile tablets at home or at school (children 3 to 7 years old). They will learn about the issues and dangers around protected species while discovering animals and having fun.
Our wish is to take the problem seriously from an early age, therefore these children are made aware of the risks and become attached to these animals so they grow up never wanting to take part in these massacres.




Target


Even if the application is intended for young children, they will be too young to decide to download it themselves. Our target is therefore on the one hand parents looking for educational games that make sense or that can themselves be invested in the animal cause. On the other hand, our target will also be all schools with tablet-type equipment in Asia or Europe in order to use our wikipedianimals to educate children.




Service offered


A paying application capable of emitting sounds and using augmented reality for parents or schools wanting to educate young children about endangered species.
Everything should be read and supervised by the adult in charge. Easy access application with a very colorful design and childish language. The application will be like a story, a ballad in the land of animals. The children will be able to select a country, then in each country will be listed the endangered animals of the country as cards. By clicking on the animal, very simplified explanations in childish language will be available to explain why the animal is in danger and what the risks for biodiversity would be if it were to disappear. The child will also be able to see the animal in augmented reality and hear its roar.




Identity






Benchmark


“Souvenirs: keep an eye out!”, A WWF guide that tells tourists and customers what items they are allowed to buy on vacation, while supporting local crafts. It informs the traveler about souvenirs to avoid, those for which permits are required and recommended souvenirs. The book is available on displays at airports, in travel agencies and various shop.
The information distribution format is the same as our project (book or digital book). It is also a prevention guide which is indicative but not binding. It's easy to access and relatively intuitive, almost child’s play because there are a red, orange or green light depending on the product. The main difference is that the WWF book is about items made from animals and our project is about the animals in general.

“WWF Amazing Planet”, https://apps.apple.com/gb/app/wwf-amazing-planet/id1481335004, A WWF application to explore the world and wildlife. There are new content each week, AR animals, fun-facts, videos, photos, maps, quizzes and animal noises! The children can learn about the extraordinary wonder and diversity on the planet.
Like our project, this application allows children to discover terrestrial fauna through games, photos, quizzes, augmented reality. But our application also aims to raise awareness, which WWF's does not. Indeed we want to integrate a "responsibility" part by integrating diagrams on the decline in species, on the increase in endangered species ...




References


WWF
The Swiss Federal Council











Technology involved







Like Pokémon Go, we use augmented reality to allow children to bring endangered animals directly into their classroom or bedroom! This way, it makes them more alive and accentuates children's attachment to them. We have adapted the techniques of the Pokemon Go application to our "Wild Care" application, allowing our animals to smile and howl as if they were facing the child.









Try it now!


Click here














Mindmap






Read it here



@2021 DWW made with love by Clara, Julien, Marie, Assala and Boris